Showing posts with label Techniques. Show all posts
Showing posts with label Techniques. Show all posts

Friday, 2 September 2016

What are some of your favorite podcasts to listen to in the morning?



An interesting question and some amazing answers here,
I second every podcast mentioned here some of the stuff mentioned I am addicted to.
so here is my list I hope I don't duplicate any of the resources already mentioned,

This is how they describe themselves
“Inside Personal Growth provides listeners with high quality interviews featuring leading authors in the field of personal development.”

I came across this podcast from Maria Popova’s brain pickings , I find the podcast both beneficial and fruitful.
the idea of the podcast comes from an ancient story that an old man was teaching his grandson and told him that inside all of us two wolfs a good one and a bad one and they are in a constant battle, so the kid asked grandad which one wins? the grandfather said the one you feed.

Even if you are not a writer I think you can appreciate the create of writing specifically of those who create some of best selling TV series and programs.
The show describes itself as
“Writers’ Bloc is a podcast about comedy writing hosted by J.R. Havlan, an 8-time Emmy Award-winning writer for the Daily Show with Jon Stewart. “

Interesting in-depth conversation with some of the most talented creative minds, the podcast explore, investigate, create and enlighten about the subject of creativity and innovation.

I will directly quote the description here “Featuring Open Book and A Good Read. In Open Book, Mariella Frostrup talks to leading authors about their work. A Good Read features Harriett Gilbert discussing a range of favourite titles with guests.”

92Y
92nd Street Y (92Y) is an arts, educational, cultural and community center serving people of all ages, races, faiths and backgrounds. The most recent episode was with Actress Natalie Portman
A tour around the startup world, Looking at the global SME’s and business world, very interesting thoughts and interviews.

Interviewing Authors is one of the Web’s premiere blog and podcast destinations that focuses on the process of creating, writing, editing, publishing, marketing, and selling an author’s work.
I am working on a list of 100 must listen to podcast.I will share it here upon completion.

feel free to reach me on Twitter : @fouad_khafaga

Monday, 11 January 2016

Cut to the core ( Creativity and innovation thought process)



Cut to the Core
“I am a perfectionist; I look at things from each and every angel possible”. If I had a million dollars for each time I hear this statement I would have been a billionaire.
The idea that we need a thought to be perfect in order to express it , or wait for a business model to be perfect in order to implement it, or wait for a musical riffs to be perfect in order to put it down into an album. That is, sometimes, a destructive idea.
Because waiting for the perfect time, perfect place, and perfect people to achieve a perfect goal never happens; it’s too perfect to be true.
It is never a perfect time to start a technological revolution; it is never a perfect situation to start your business. In truth, most of the time it is not even a good idea and you will face huge obstacles on your path and those who are strong enough, creative enough and consistent enough are the ones who cut through.
Here are a few examples for people who didn’t wait for the perfect moment:
•        The co-founder of John Paul Mitchell Systems and Patron Spirits was actually homeless twice in his life. The first time, DeJoria was 22 with a 2-year-old. The second time, he slept in his car for two weeks while starting the now $900 million-a-year haircare business. Today,

•        The investor, founder of Micro-Solutions and Broadcast.com and owner of the Dallas Mavericks is now worth $2.3 billion, but Cuban wasn't always wealthy. In his book How to Win In the Sport of Business: If I Can Do It, You Can Do It, Cuban candidly reflects on all he had to do to make his billions. Before he started Micro-solutions, Cuban was fired from a PC company for not telling anyone he was going to lunch to try to close a deal. At the time, he was living with five other guys in a three-bedroom apartment and didn't even have a bed.

•        Before Walt Disney died in 1966, his studio had released 81 films resulted in winning 32 Academy Awards. Today, Walt Disney's company has a market cap of nearly $104 billion and 166,000 employees. But before all of this commercial success, Disney was struggling to survive. He was fired from the Kansas City Star in his early 20s because "he lacked imagination and had no good ideas".

 It was never perfect for Lincoln, Tesla, Jobs or Honda for that matter (who would sell Japanese motors to American markets after World War 2?). However, these examples and many others ask one question in the mind of creative individuals; if we don’t wait for perfection in our action, our thoughts our plans what should we do?
The answer to the ultimate perfection question can be found in Silicon Valley. They have cracked the code for answering this question. The answer is a model they developed which is called MVP.


In product development, the minimum viable product (MVP) is the product with the highest return on investment versus risk. The term was coined and defined by Frank Robinson, and popularized by Steve Blank, and http://bit.ly/1JnzRVi . It may also involve carrying out market analysis beforehand.
 A minimum viable product has just those core features that allow the product to be deployed, and no more. The product is typically deployed to a subset of possible
Customers, such as early adopters that are thought to be more forgiving, more likely to give feedback, and able to grasp a product vision from an early prototype or marketing information.
 It is a strategy targeted at avoiding building products that customers do not want, that seeks to maximize the information learned about the customer per dollar spent.
 "The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort."
The definition's use of the words maximum and minimum means that it is decidedly not formulaic. It requires judgment to figure out, for any given context, what MVP makes sense.
An MVP is not a minimal product; it is a strategy and process directed towards making a product and selling it to customers.
 It is an iterative process of generating an idea, prototyping, presentation, data collection, analysis and learning. One seeks to minimize the total time spent on iteration. The process is iterated until a desirable product/market fit is obtained, or until the product is deemed to be non-viable.
Steve Blank typically refers to minimum viable product as minimum feature set.
Purposes
•        Be able to test a product hypothesis with minimal resources
•        Accelerate learning
•        Reduce wasted engineering hours
•        Get the product to early customers as soon as possible
•        Base for other products

Guy Kawasaki the Silicon-Valley based author, speaker and entrepreneur had some improvement of his own to the model. He said to the startup grind interview that his view of the concepts adds two V’s to the mix.
MVVVP:

A- Minimal.
B- Viable: it is foreseeable that you will gain a profit that your revenue will exceed your coast
C-Valuable: that your changing the world, that you’re doing something significant.
D-Validation: it validates your vision in the future.
E- Product.
The concept of MVP or MVVVP is vital in boosting creativity especially to the “cut to the core” technique.
Cutting to the core technique is the act of revealing the core concept of a product or a service to enhance, modify or radically change the fundamental concept. A very clear example of cutting to the core technique is the green products and services.
 Starting from the packaging industry where the green cut to the core of grocery packaging and pushed for using paper instead of plastic.
Another great example for cutting to the core is the transformation of the automobile industry, Tesla motors provides a perfect illustration to the concept this is how they define the models on their website:
Tesla Motors was founded in 2003 by a group of engineers in Silicon Valley who wanted to prove that electric cars could be better than gasoline-powered cars.
 With instant torque, incredible power, and zero emissions, Tesla’s products would be cars without compromise. Each new generation would be increasingly affordable, helping the company work towards its mission: to accelerate the world’s transition to sustainable transport.
Tesla’s engineers first designed a powertrain for a sports car built around an AC induction motor, patented in 1888 by Nikola Tesla, the inventor who inspired the company’s name.
The resulting Tesla Roadster was launched in 2008. Accelerating from 0 to 60 mph in 3.7 seconds and achieving a range of 245 miles per charge of its lithium ion battery, the Roadster set a new standard for electric mobility.
Tesla would sell more than 2,400 Roadsters, now on the road in more than 30 countries.
Notice that in the first line they cut to the core of the industry and provide their own model to revolutionize the industry, and who would cut to the core other than a group of engineers in Silicon Valley.

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Friday, 18 September 2015

The Other Game Theory (The Art Of Storytelling )






Music, Movies and abandoned landscapes have this in common they all have our attention and they all tell a story. Now what’s really interesting that it’s not only music and movies that tells a story its games, other people, silence noise we think, drink and dream in a story form.
Some of the stories are horrific some we enjoy and some we choose to believe and want to be true we consciously and willingly ignore facts, empirical evidence and sometimes scientific prove chasing the hope that either our stories or the stories that we have been told come to real life.
Explanations on the captivity of the ancient art of storytelling are massive and as old and ancient as the art itself, in this article however the target is the behavioral and cognitive aspect of storytelling and a unique feature that story telling in the gaming world.

First the cognitive aspect in his book “The Divided Brain and the Search for Meaning”  Iain McGilchrist  talks about a well known theory that our brain is divided into two hemispheres the left one is responsible for things like logic, calculating & language mainly very practical side of the thinking process.

The right hemisphere part of the human brain however is more of a dreamy side it has control over processes like imagining, intuition & tune of songs. Dr.Iain McGilchrist takes these findings further he argues that cultures can be considered in the same manners specific cultures could be practical pragmatic result oriented and work driven that is loses its left brains.

Other cultures could rely more on the right hemisphere of the brain they are interested more in spirituality, colors, music and meditation. This is not another clash of cultures or in this case more appropriate to say clash of brains yet it is a trial aiming to view different aspects and patterns with respect to evolutionary behavior.
Within the realms of the ancient art of story telling the human mind is put into action both sides of brain work together there is a sequence for the story that engages the logical and analytical skills and there is an environment and a world where the story is taking place that engages the imaginative skills.

Other than  the content of the story telling there is as well the context of storytelling it’s almost a universal art the is used in the most profound personal and private relations, parents  tell their children stories before they sleep or stories of themselves when they were young.

In schools their friends tell them stories about their own parents and in churches, temples or mosques there is nothing but stories told by religious figures.

So the context of storytelling as well is important as it holds factors and attachments like truth, caring, lessons to be learned and of course these factors have sentimental values and nostalgic attachments.

One of the unique features of gaming storytelling is the counterfactuals, thinking about what might have been, about alternatives to our own pasts, is central to human thinking and emotion. Such thoughts are called counterfactual thoughts.

In their article “The Functional Theory of Counterfactual Thinking” Kai Epstude & Neal J. Roese said
this about the this mental phenomena

“Counterfactual thinking seems to be a common feature of people’s conscious mental landscape The capacity to entertain counterfactual possibilities emerges early in life (typically by age 2) and seems to be evident as soon as children have mastered the lexical skills to express subjunctive ideas of “if only” Moreover, counterfactual reasoning is common across nations and cultures even if the particular focus of those counterfactuals reflects the different priorities inherent in different cultures. Counterfactual thinking may well be an essential property of intelligence itself.”
In gaming there is a world where magic rules the world there is another game that Rasputin didn’t die, there is a world where robots did take over the trick is that’s the gamer is in the heart of the action. Gaming satisfies the brain.
Written by :Fouad  Ahmed

Twitter:@fouad_khafaga

Hotmail: Fouad_khafaga@hotmail.co.uk


Saturday, 22 August 2015

lets judge books by its covers, shall we ?

The Best Book Covers of 2014

What is the value of a book cover if fewer and fewer people shop at bookstores? I used to browse St. Mark’s Bookshop looking for covers that caught my eye. It was an exciting way to discover new authors, and design played a huge role. Now, one increasingly encounters books through social media or online recommendations, and the role of the designer might, at first glance, seem diminished.
As I look at the inspired creativity on display among the books published in 2014, however, design feels as relevant as ever. I love the fusion of type and illustration for Jeff ­VanderMeer’s “Area X: The Southern Reach Trilogy”; the playfulness of Mariner Books’ Italo Calvino series; the emotional rawness of Dinaw Mengestu’s “All Our Names”; the mysterious polygon for “Your Face in Mine,” by Jess Row; the vandalized cover of John Beckman’s “American Fun”; and the nearly complete short-short story on Lydia Davis’s “Can’t and Won’t,” to mention a few. All these show that book design remains vibrant and essential.
  • Design by Rachel Adam.
    “Never Love a Gambler” by Keith Ridgway.
  • Design by Peter Mendelsund.
    “Silence Once Begun” by Jesse Ball.
  • Design by Peter Mendelsund and Oliver Munday.
    “Into the War” by Italo Calvino.
  • Design by Chip Kidd.
    “Colorless Tsukuru Tazaki and his Years of Pilgrimage” by Haruki Murakami.
  • Design by Oliver Munday.
    “The Silent History” by Eli Horowitz, Matthew Derby and Kevin Moffett.
  • Design by Rodrigo Corral and Tyler Comrie.
    “Area X — The Southern Reach Trilogy — Annihilation, Authority, and Acceptance” by Jeff Vandermeer.
  • Design by Isabel Urbina Peña.
    “All Our Names” by Dinaw Mengestu.
  • Design by W. H. Chong.
    “A Girl is a Half-Formed Thing” by Eimear McBride.
  • Design by Gabriele Wilson.
    “The Third Plate — Field Notes on The Future of Food” by Dan Barber.
  • Design by Charlotte Strick.
    “Can’t and Won’t” by Lydia Davis.
  • Design by Pablo Delcan.
    “American Fun” by John Beckman.
  • Design by Oliver Munday.
    “Your Face in Mine” by Jess Row.

Friday, 31 July 2015

How accurate are brain scans in predicting behavior?


This is a deep question, and it all turns on what you mean by “predict”. Current machine learning technologies coupled with high-resolution MRI are able to successfully classify scans with near-100% accuracy in simple settings. But that’s for fairly contrived scenarios such as classifying the orientation of a line that the subject is viewing, or the direction of a moving stimulus. Other work has shown that it’s possible to decode natural images, movies and even dreams from the pattern of activations in the visual cortex with fairly high accuracy.

None of this should surprise us - the activity in visual cortex is topographically organized, with different regions dedicated to different regions of space, and tightly coupled to the subject’s perception of the world. With the right technology and decoding algorithms it’s possible to pull out this signal. What’s much less understood is the neural “code” in higher brain areas such as the prefrontal cortex, that subserve abstract thought. But even here it’s possible to classify abstract operations such as addition or subtraction from activity patterns, albeit with lower accuracies around 65%.

However the way most of these decoding algorithms work is that they are first “trained” on a dataset where the experimenter knows the ground truth (such as whether the subject was adding or subtracting) and then applied to a test set to predict mental states or behaviour. Without the training set decoding is often impossible - e.g. it’s not currently possible for us to scan your brain and decode your thoughts unless a suitable training set is available for each possible thought. This is unlikely to change as technology advances - while ultimately every behaviour and mental state is a product of patterns of brain activity, the distributed nature of neural coding and the uniqueness of individual brains means that our thoughts will remain safely locked up for some time to come.

Find the answer here: http://bit.ly/1OSGcH3

This answer was provided by : Steve Flemin,
Cognitive neuroscientist, University of Oxford

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Friday, 19 June 2015

the 5 list of 5 ( Part 2 Genius)




Strategies of genius

This is a very controversial series of book and other reason for the controversy is this question. Can we model genius? 

The idea is we can model any human behavior by mastering the beliefs, the physiology and the specific thought processes (that is the strategies) that underlie the skill or behavior.
 It is about achieving an outcome by studying how someone else goes about it. In this series of books Robert Dilts tries to unlock the secrets of genius by modeling some of the great minds known in human history like Tesla, Aristotle, Walt Disney, Wolfgang Amadeus Mozart and many others
.
It’s a wonderful read and I always get back to it for re-reading.


The Einstein Factor:


I simply cannot have a list about genius and not mention Einstein that would be unreasonable. 

Einstein is quoted by mathematician, astronomers, philosophers and even theologians. And the reason being that is Einstein words and methodology was creative and adaptable to all different walks of life.

And this is what the book is all about its about hacking into his techniques and adapting them to every day routines. The book explores the genius techniques in metal abilities like problem solving – memory improvement and visualization. The book is a guide line through intelligence and genius and a wonderful read.

 

Daily Rituals: How Artists Work

Life hackers, patterns finders and behavioral detectives will rule the world, this book does exactly that the books hacks into the lives of the intellectually rich and theory famous people.

 The writer goes through the minds of 161 beautiful minds and reveals their daily ritual and routines how did they go by their daily lives, from smoking habits to sleeping patterns. 

Read this book only if you want to answer this question what does Karl Marx, Woody Allen, Agatha Christie and George Balanchine have in common?
 

Mastermind: How to Think like Sherlock Holmes: 


There has been no fictional character taken seriously as much as Detective Mr. Holmes. Novelist, artists and writers have been mesmerized by the charisma and the elegance of the character.

In this book we have a Harvard graduate Dr. Maria Konnikova who received her Ph.D. in psychology from Columbia University. 

Exploring different aspects of the characters brain Dr. Maria uses some very interesting metaphors and scientific evidence in the journey of understanding another genius mind.  

  The Talent Code:

The writer mentioned that this book was written in search of an answer to one question “what does it take to be really good at something?”.

 In other words what does it take to become a genius? The writer travels around the world to 9 places that are considered by many as a genius factory. 

The main finding is that there are some common factors that generate such geniuses. The book clarifies those common factors and provides a true insight into the genius factory.



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